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1. Non-exploitable bounty system. - in Player Features and Ideas Discussion [original thread]
Make Bounties non-collectable penalties that effect NPC standings or station standings. Making it a form of faction, using ISK. For example: You gank my ship, I pay 10,000,000 isk to a bounty. You now have a 10,000,000 bounty debt that has to be ...
- by Epiphany Genesis - at 2011.02.08 02:47:00
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2. WiS Suggestion - in EVE General Discussion [original thread]
My best guess is one of those great Online Translator programs was used.
- by Epiphany Genesis - at 2010.11.28 02:14:00
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3. WiS Suggestion - in EVE General Discussion [original thread]
Originally by: Tom Gerard Pate appear for the genesis it is unfortunate that you've decided to post this in this particular form eventually a moderator will end up like moving your topic to the suggestions form and then nobody will ever re...
- by Epiphany Genesis - at 2010.11.28 01:56:00
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4. WiS Suggestion - in EVE General Discussion [original thread]
Instead of the overhead spinning shot of our ships in hangar, once Incarna is released, it would be nice to be able to look OUT at the docking bay through a window port at our current ship selection with the Avatar in screen as opposed to this det...
- by Epiphany Genesis - at 2010.11.28 01:42:00
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5. refusing to pay ransom and smacktalk - in Crime and Punishment [original thread]
Eat my Guns! I wouldn't eat your guns if they were made from Prime Rib and I was starving to death.
- by Epiphany Genesis - at 2010.07.30 17:57:00
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6. Hubbageddon?? Blockades? - in Crime and Punishment [original thread]
Too bad no way to blow up the station then. :P
- by Epiphany Genesis - at 2010.07.27 02:49:00
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7. Hubbageddon?? Blockades? - in Crime and Punishment [original thread]
So. All the pirates claiming that killing Hulks serves a purpose to cull market activity. What about purging Hub system of all activity for a week or two? Systems like Jita. Picking off ships of all sizes and stripping Spammers, Macro Industrialis...
- by Epiphany Genesis - at 2010.07.27 02:42:00
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8. A grave injustice has been committed against The Python Cartel - in Crime and Punishment [original thread]
Seriously, what are you? 12? Grow up.
- by Epiphany Genesis - at 2010.07.26 23:44:00
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9. Hulkageddon Winners! (damn you phil...) - in Crime and Punishment [original thread]
Originally by: FunzzeR Originally by: Ashina Sito Well, I have to admit that this event gave me the happiest moment I have had in Eve to this point. While I did not achieve all of my objectives I got half of them, and a funny video...
- by Epiphany Genesis - at 2010.07.26 00:51:00
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10. How to get +5 implants - in Skill Discussions [original thread]
Originally by: Chesty McJubblies Sell a PLEX ^ this :)
- by Epiphany Genesis - at 2010.07.20 01:36:00
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11. Spontanious Un-Routing PI structures... - in Science and Industry [original thread]
Yes. I also have had instances where I cannot start an extractor.
- by Epiphany Genesis - at 2010.07.11 01:42:00
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12. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
A 8-12 hour cycle time choice, or a slider bar to adjust cycle time/extract rate rather than limiting to just the four choices.
- by Epiphany Genesis - at 2010.06.20 02:08:00
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13. Extractor UI Bug? - in Science and Industry [original thread]
My extractors on an Ocean Planet, finished a 30 min cycle and shut off. When I tired to restart them, one SOME but not all, the routes for the product had vanished and when trying to re-route the old route seemed to still be there and still using ...
- by Epiphany Genesis - at 2010.06.20 01:58:00
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14. Its comming. - in Events and Gatherings Archive [original thread]
/plans the booby traps for the hunters
- by Epiphany Genesis - at 2010.06.19 04:07:00
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15. Planetary Extractor Overlap - in Science and Industry [original thread]
An obvious oversight on their part. They need to just plain hide all other facilities or have their visibility tied to scanning skills as well.
- by Epiphany Genesis - at 2010.06.19 00:29:00
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16. Idea: Additional Extractor Times - in Science and Industry [original thread]
My thoughts exactly. I dont know why they went with such bizarre cycle times. 30 minutes is great if your in game playing. 5 hours if your home for the day but 23 hours is a bit long if you work and being an hour short on a 24 hour clock you slowl...
- by Epiphany Genesis - at 2010.06.18 23:32:00
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17. Idea: Additional Extractor Times - in Science and Industry [original thread]
I would like to see some additional times added for extractor rates. Going from a 5 hour to a 23 hour jump seems to be missing those of us that would find a 10-12 hour rotation best. Or even better, an adjustable mining rate based on a inset time...
- by Epiphany Genesis - at 2010.06.18 23:25:00
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18. Hotspots on planets video.. - in Science and Industry [original thread]
You do realize when you SCAN for a mineral, the color bar is move-able to be able to constrain to the levels of the planet. Really white areas are BLOWN out past the high end of your bar, you want to slide down till you get your first white areas,...
- by Epiphany Genesis - at 2010.06.17 23:45:00
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19. Where did my EVE go.. - in EVE General Discussion [original thread]
I logged in before work and came home and the whole Directory and Game was missing... WTF?
- by Epiphany Genesis - at 2010.05.30 07:29:00
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20. All 397 Skills Trained - in Skill Discussions [original thread]
The world loves someone who pats their own back repeatedly.
- by Epiphany Genesis - at 2010.05.30 04:13:00
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